The graphics used on these pages as well as the Zombies!!! game itself are copyright Twilight Games Incorporated.

Faster Games of Zombies!!!

After several games of Zombies!!! and discussions on the yahoo group, I've found that the basic game does tend to get bogged down, if there are 4 or more players in the game. The different expansions deal with this to some extent, but if you are the proud owner of just the basic game, then you might want to try the house rules presented below.

The problems that we experienced were:
Turn Structure: The timing of the "draw phase" and keeping track of the "one card per turn" rule proved mildly confusing.
Cycling: There are several extremely powerful cards in the deck. To get to these, players quickly learned to play 1 and discard 1 every turn. Since cards that help players are often hard to get into play, the powerful disruptive cards were preferred over more constructive cards.
Death: Losing half your zombies (rounding up) is a massive blow. I'd rather have someone win in 1-2 hours and have time for a second game.

Our house rules
1) Setting Up

Remove the following items from the game:
Tiles: 2 T-roads, 2 L-roads and 2 straight roads.
Cards: 2 butterfingers, 2 brain cramp, 1 we're screwed, 1 bad sense of direction.

Lay out the town square, then a straight road to its right, and a crossroad to the right of that.
All players start on the town square, and no zombies are placed on these 3 tiles.
Shuffle the helipad tile + 5 randomly selected cards from the tile deck, and put these at the bottom of the tile deck.

2) The Turn Order

1. Draw and Place.
Draw 1 tile, and place it.
2. Draw and Discard.

Draw 1(!) card, then discard 1 if you have 4 cards.
You may play any number of cards, but on any round you may not play the same card more than once.
3. Move
Roll for movement, and fight any zombies that you encounter - including a zombie in your starting square.
4. Move Zombies.
Move 3 zombies one square each.

3) Equipment

All equipment cards can be played in 3 different locations. This overrides what is stated on the individual cards.
(Print and cut out these tables):

Equipment Table Equipment Table Equipment Table
Card Found at Card Found at Card Found at
All the Marbles Hospital Skate
Shop
Toy
Store
All the Marbles Hospital Skate
Shop
Toy
Store
All the Marbles Hospital Skate
Shop
Toy
Store
Chainsaw Lawn &
Garden
Hardware
Store
Florist Chainsaw Lawn &
Garden
Hardware
Store
Florist Chainsaw Lawn &
Garden
Hardware
Store
Florist
Fire Axe Lawn &
Garden
Hardware
Store
Fire
Station
Fire Axe Lawn &
Garden
Hardware
Store
Fire
Station
Fire Axe Lawn &
Garden
Hardware
Store
Fire
Station
First Aid Kit Hospital Drug
Store
Fire
Station
First Aid Kit Hospital Drug
Store
Fire
Station
First Aid Kit Hospital Drug
Store
Fire
Station
Grenade Army Surplus
Store
Police
Station
Gas
Station
Grenade Army Surplus
Store
Police
Station
Gas
Station
Grenade Army Surplus
Store
Police
Station
Gas
Station
Lots of Ammo Army Surplus
Store
Sporting
Goods
Police
Station
Lots of Ammo Army Surplus
Store
Sporting
Goods
Police
Station
Lots of Ammo Army Surplus
Store
Sporting
Goods
Police
Station
Molotov Cocktail Gas
Station
Drug
Store
Florist Molotov Cocktail Gas
Station
Drug
Store
Florist Molotov Cocktail Gas
Station
Drug
Store
Florist
Skateboard Skate
Shop
Toy
Store
Sporting
Goods
Skateboard Skate
Shop
Toy
Store
Sporting
Goods
Skateboard Skate
Shop
Toy
Store
Sporting
Goods

4) Card Errata

5) Other Rules

Enjoy
Martin Lærkes