New Scenarios for The Settlers of Catan
[Catan World] [7 Islands] [Reach Catan]

General Rules
Below you will find 3 new scenarios for The Settlers of Catan.
All 3 scenarios require that you have the tiles from the basic set, as well as from Cities & Knights of Catan, and from Seafarers. Whether you use the new commodity-, metropolis- and knight rules from Cities & Knights of Catan, or the development cards from the basic set is entirely optional.

Setting Up:
All 3 scenarios use both face-up tiles (green hexes) and face-down tiles (white hexes). Blue hexes represent face-up water (or harbors) tiles, and yellow tiles represent face-up desert tiles.
Note that actual harbor tiles are used instead of the harbor chips.

Face-down areas are always constructed randomly, using only the white-backed tiles from the basic set - ensuring that players can not recognize individual tiles before they are revealed. If the face-down area includes gold tiles, then you need some substitute tiles with white backs - fortunately most basic sets contain some blank tiles that can be used as gold tiles until the tiles have been revealed. The number chips for face-down areas are shuffled and stacked. Face down tiles are not revealed, and do not get a number chip until a player has a road or ship ending in an intersection comprized of a face-down tile, as described in the Seafarer rules.
If a harbor tile is revealed, the first player to build a settlement bordering on the harbor tile may choose which direction the harbor tile is turned.

Face-up areas are created from the tiles not used to create hidden areas, and are also laid out randomly. Number chips are then shuffled, and dealt out randomly on all resource producing tiles.

Players may only place their 2 starting settlements on the designated starting island.
Basic victory is 12 points, but feel free to modify this number.
Enjoy.


Catan World
Having explored Catan, the settlers set sail for the rest of the world.

Starting Island (Face-Up)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
3 3 4 3 4 1 0 1 0
Number Chips (17): 2, 3, 3, 4, 4, 5, 5, 6, 8, 8, 9, 9, 10, 10, 11, 11, 12
The Unknown (Face-down, white-backed tiles)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
4 4 3 4 3 1 2 9 9
4 x 3:1
+1 per resource
Number Chips (18): 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10, 11, 11, 12

Setting Up:

  1. Take all the white backed tiles (and Gold substitutes) detailed under The Unknown, shuffle them and stack them.

  2. Use the remaining tiles to create the Starting Island stack.

  3. Randomly create the Starting Island, using the Starting Island Stack.

  4. Add the 2 harbors and the desert as detailed on the map.

  5. Create The Unknown by randomly dealing out the tiles from The Unknown stack, face down.

  6. Take the number chips for the Starting Island, shuffle them, and deal them out randomly.

  7. Take the number chips for The Unknown, shuffle and stack them, and place the stack next to the board - ready for exploration.

Special Rules:

  1. Setting up: In the Catan World scenario, players may place their initial 2 settlements in an intersection bordering on hidden tiles, as long as at least 1 tile is not hidden. In this case, tiles are not revealed (and numbers placed) until all players have finished placing their settlements. If a player has chosen a ship to go with his starting settlement, and revealing the tiles mean that the ship is illegally placed, he must immediately replace it with a road.

  2. Around the World: A player that has a ship marker pointing off the board, (e.g. a ship that only has a tile on one of its sides) may pay 2 wool and 2 wood to sail to the other side of the world. Place a ship on the opposite side of the board, in such a way that it has a tile on only one side. A ship route that goes "around the world" does count towards "longest trade route", but may not be changed - just as if it had ended in a settlement. (If you are uncertain about which side of the board you may sail to from a 'corner' tile, try to imagine the board as one big hexagon with 6 sides, and note that each such side has 5 exit points.)

The first player to 12 victory points wins.

 


7 Islands
6 small islands lie just off the coast of Catans southermost point, and the natives are eager to trade with you.

Starting Island (Face-Up)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
3 3 2 3 3 1 0 0 0
Number Chips (14): 2, 3, 4, 4, 5, 5, 6, 8, 9, 9, 10, 10, 11, 12
The 6 Islands (Face-down, white-backed tiles)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
3 2 3 3 3 1 2 1 0
Number Chips (16): 2, 3, 3, 4, 4, 5, 6, 6, 8, 8, 9, 10, 10, 11, 11, 12

Setting Up:

  1. Take all the white backed tiles (and Gold substitutes) detailed under The 6 Islands, shuffle them and stack them.

  2. Use the remaining tiles to create the Starting Island stack.

  3. Randomly create the Starting Island, using the Starting Island Stack.

  4. Add the 18 sea tiles, the 8 harbor tiles and the desert tile as detailed on the map.

  5. Create The 6 Islands by randomly dealing out the tiles from The 6 Islands stack, face down.

  6. Take the number chips for the Starting Island, shuffle them, and deal them out randomly.

  7. Take the number chips for The 6 Islands, shuffle and stack them, and place the stack next to the board - ready for exploration.

Special Rule:

  1. Trade Relations: At the beginning of the game, place a marker (like a victory point chip) on each of the 6 small islands. Whenever a player builds a settlement on an island that still has its marker, roll a d6. On a roll of 1-3, nothing happens. On a roll of 4+, draw one development card and remove the marker from this island.
    If you are using the Cities and Knights of Catan expansion, roll the event die instead of a d6. If you roll a pirate ship, nothing happens. If you roll a city, take 2 commodities of the corresponding color, and remove the marker from the island.

The first player to 12 victory points wins.

 


Reach Catan
You are a settler on a barren island - but you've heard tales of the rich soil of distant Catan, and you're ready to brave the great ocean to reach it.

Starting Island (Face-Up)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
4 3 3 4 0 1 0 0 0
Number Chips (14): 2, 3, 4, 4, 5, 5, 6, 8, 9, 9, 10, 10, 11, 12
The Great Ocean (Face-down, white-backed tiles)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
2 3 3 1 3 1 0 9 3
(Grain, Ore, 3:1)
Number Chips (12): 2, 3, 4, 5, 6, 6, 8, 9, 10, 11, 11, 12
Catan (Face-Up)
Forest Field Hill Pasture Mountain Desert Gold Sea Harbor
1 1 1 2 4 1 2 0 0
Number Chips (12): 3, 4, 5, 5, 6, 6, 8, 8, 9, 10, 10, 11

Setting Up:

  1. Take all the white backed tiles detailed under The Great Ocean, shuffle them and stack them.

  2. Use the remaining tiles to create the Starting Island stack.

  3. Randomly create the Starting Island, using the Starting Island Stack.

  4. Use the remaining tiles to create the Catan stack.

  5. Randomly create the Catan, using the Catan Stack.

  6. Add the 9 sea tiles and the 6 harbor tiles as detailed on the map.

  7. Create The Great Ocean by randomly dealing out the tiles from The Great Ocean stack, face down.

  8. Take the number chips for the Starting Island, shuffle them, and deal them out randomly.

  9. Take the number chips for Catan, shuffle them, and deal them out randomly.

  10. Take the number chips for The Great Ocean, shuffle and stack them, and place the stack next to the board - ready for exploration.

Special Rule:

  1. Preparation: Before the game begins, each player draws 1 development card. If you are using the Cities and Knights of Catan expansion, each player may draw a progress card of the color of his choice.

  2. Land of Plenty: Any settlement or City built on Catan is worth double the normal number of victory points.

  3. Far Catan: If you are using the Bread progress cards, then the card titled "Settlers" may not be used to create a settlement on Catan - only on the Starting Island or The Great Ocean as oppropriate.

The first player to 12 victory points wins.